Fix disk I/O on stamp action audio loading#241
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dmchaledev merged 2 commits intomainfrom Dec 28, 2025
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dmchaledev
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Dec 28, 2025
- Cache stamp sounds in stamp_system.gd and StampBarController.gd to avoid loading audio from disk on every stamp action
- Cache missile textures in PotatoFactory.gd to avoid reloading on every missile creation during border runner gameplay
- Reuse Timer in juicy_buttons.gd hover handler instead of creating/destroying on every mouse enter/exit
- Use threaded scene loading in ShiftSummaryScreen.gd for smoother viewport transitions
- Cache stamp sounds in stamp_system.gd and StampBarController.gd to avoid loading audio from disk on every stamp action - Cache missile textures in PotatoFactory.gd to avoid reloading on every missile creation during border runner gameplay - Reuse Timer in juicy_buttons.gd hover handler instead of creating/destroying on every mouse enter/exit - Use threaded scene loading in ShiftSummaryScreen.gd for smoother viewport transitions
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